![]() ![]() The spear functions as both a reusable projectile weapon and a means of killing the towering Megalops. Once one team has earned enough Favour (generated by controlling the winches, killing other players, or even incidental actions like opening chests) an ethereal Spear of the Gods drops from the heavens like a meteor. Teams fight for control of two points on the battlefield: massive winches that draw the chained and understandably reluctant monster closer to the arena. Everything looks gorgeous, and it will be a tremendous achievement if the designers can maintain this glossy frame rate on PS3 with eight simultaneous players. Two teams of four ancient Greek soldiers – champions of the Gods – are knocking the tar out of each other for the glory of sacrificing a Cyclops 10 stories tall, known to the designers as a "Megalops". A massive stone door creaks open to reveal a large, multi-level battlefield. ![]() Casualties of warĪnd then, in true God of War style, the game immediately outdoes itself. One player restrains it with chains and the other slices open its belly, sending buckets of gore and lovingly detailed intestines slopping wetly over the floor. Then a second player turns up – wielding a hammer with a head the size of a student fridge, of course – and the pair of them butcher the Cyclops using a neat-looking team manoeuvre. Games journalists from all over the world cram into an LA studio to see a fight between a lumbering Cyclops and the player-character on the big screen, and aside from the fact that the character isn't Kratos (and is instead a chap in nautical-themed armour carrying a sword so huge and so convoluted in design it wouldn't look out of place in the hands of a Final Fantasy protagonist) it all seems fairly standard fare for a series in which a burly man with huge weapons chops up legendary creatures with little to no provocation. ![]() What is a surprise is that, unlike the rest of the series before it, Ascension won't primarily be a solo experience. ![]()
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